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Terms & Conditions

BlueCoin Terms
  1. BlueCoin is in no way responsible for agent/player disputes, fraudulent activity, lack of payment, or any other aspect of the agent/player relationship. BlueCoin provides a service to both players and agents with no financial responsibility to either.
  2. Any player's agent found to be participating in fraudulent activity (i.e. not paying players, deleted winning wagers, etc.), unfair practice or any other negative dealings which are not consistent with our policies, will result in an internal investigation.
  3. The Terms at BlueCoin conform very closely to those found at all Las Vegas sportsbooks, and are used to protect both our company and you, the bettor.
  4. All customers' accounts at BlueCoin are private and confidential, and all calls are recorded on tape and held for disputes for a period of 14 days.
  5. An analysis of BlueCoin.ag website traffic allows BlueCoin.ag to determine the behavior of its customers. The use of illegal software or bot abuse in the gaming software provided on BlueCoin.ag is not allowed under any circumstance. A customer doing this will have his account immediately suspended and any winnings providing from this activities removed.
  6. All Clients must be at least 18 years of age.
  7. One account per person, MAX at BlueCoin. Any violation of this rule may result in a loss of funds and permanent suspension of all accounts involved. Also, any wagers associated with said accounts may constitute NO ACTION.
  8. BlueCoin reserves the right to refuse any wager at any time, from any client without cause, and can refuse wagers from clientele who reside in states or provinces that prohibit sports wagering. International law is very complex, and we do not know the specific laws that may apply to you where you live. We operate under strict compliance with all local laws, and urge you access our site only if you feel that you are in compliance with yours.
  9. All Terms, Conditions, and payoffs listed in this publication are subject to change without prior written notice.
  10. Each client is required to identify himself by his account number and password on each call or login to BlueCoin. The client has sole responsibility for their specific password and account number. Customers are responsible for any unauthorized use of their account. In the event that a third party places a bet or is thought to have placed a bet, said bet shall be valid, whether or not the alleged third party had the prior consent or knowledge of the customer. Under no circumstances will any bet be cancelled for that reason. In the event that a customer suspects that a third party may have it's password or username, the customer may at anytime ask that BlueCoin.ag provide the customer with a new password and username.
  11. Account balances will reflect any wagers on future propositions or pending wagers.
  12. Customers at BlueCoin cannot risk more money than is available in their account. (Any soft limit excluded)
  13. All players are to confirm their wagers with the operator at the end of the call using their account number and password. It's the responsibility of the caller to listen to the read-back from the operator before confirming the wager. If, for some reason, the call is dropped before the process is completed but we have received a wager type, team(s) and amount, the bet will be a valid wager.
  14. No wagers can be cancelled once the caller confirms them and the call is concluded. The only manner in which a client can cancel a wager is to wager on the opposite side of the contest in which he initially wagered. (And lay the juice)
  15. On over/under wagers, over-time periods are included in the final score. Except in soccer matches.
  16. When wagering on half-time lines, the over-time period(s) will be included as a part of the second half.
  17. All minimums, maximum, and payout prices are subject to change without prior written notice.
  18. Maximum payout for any parlay is $20,000.
  19. All wagering disputes shall be resolved by the "read-back " from the recorded call and shall be ruled final.
  20. With regard to suspended games, protest games, or overturned decisions, BlueCoin follows Las Vegas gaming Terms for wagering purposes. Otherwise BlueCoin does not recognize suspended games, protests and overturned decisions for wagering purposes.
  21. All sporting events must be played on the schedule date. Exceptions to this rule are on a game by game basis and will be ruled action or not depending upon the decision made in Las Vegas. If an event is postponed and/or rescheduled or there is a change of venue, that event may constitute "no action", which means all monies for that event would be refunded (Unless Vegas Terms otherwise). All parlays/exotics will be recalculated excluding that leg of the parlay, using payout charts for that sport/betting option.
  22. All payoffs are calculated on the odds in effect at the time of the wager. (Except in the event of a pitching change in baseball, where the odds are recalculated)
  23. It is prohibited to parlay the same team with both the point spread and the money line.
  24. BlueCoin does not report your transactions to any financial institution or government agency. It is the client's sole responsibility to report any such information to the appropriate taxable jurisdiction.
  25. BlueCoin is not responsible for any misrepresentation by any client upon application for membership.
  26. BlueCoin is not responsible for clients who disclose their password and account number to other parties.
  27. The winner of an event, or game, will be determined on the date that the event is concluded.
  28. All wagers are in U.S. dollars.
  29. In the case of an obvious error on the posted line, scheduled time, or maximum wager, any wagers will be deemed as " NO ACTION ", and all money will be credited accordingly.
  30. Dates and kick-off times of events shown are for guidance purposes only. Bets will be accepted up to the advertised kick-off time. If for any reason a bet is inadvertently accepted after an event or match has started, the selection(s) affected will be made void.
  31. All future wagers are accepted as "ACTION"". In the event that the scheduled season is not completed or required numbers of games are not reached, all wagers on said event will result in "NO ACTION ". Please be sure to read all banners attached to the proposition for any additional Terms.
  32. Winners and losers are official after:
    • Football - NCAA & NFL - 55 minutes of play
    • Basketball - NBA - 43 minutes of play
    • Basketball - NCAA - 35 minutes of play
    • Hockey - NHL - 55 minutes of play
    • All other sporting events - 55 minutes of play
    • Overtime periods, quarters or extra innings are counted in the final score when wagering on totals, money lines and spreads, unless otherwise specified and with the exception of soccer lines including a quote for a draw.
    • On half time wagers, overtime periods are included as part of the second half.
    • Other sports: All other contests that involve a scheduled length of play time or time limit must be played to play to their conclusion or have five minutes or less of scheduled playing time remaining when the contest concludes to be considered official for wagering purposes.
Action Points

This type of wager is available for football and basketball. This is for the bettor who not only can predict which team will win the game, but by how many points. Your wager is capped from 1 point to a maximum of 10 points, and the wager you risk cannot exceed your available balance. On this type of wager, you risk $110 for every $100 wagered.

Example:

Boston Celtics 195
Cleveland Cavaliers -5

Suppose you wager $100 a point on the Cleveland Cavaliers and ask for a cap of 10 points. Cleveland must win by at least 5 points, and for every point over the point spread of 5 that they win by, you win $100. You have the chance of winning between $100 and $1,000. If Cleveland wins by 9 points, your net winnings would be $400. On the other hand, if Cleveland fails to cover the point spread, you risk $110 for every point that they fall short of the 5-point spread. You can also use totals either over or under, or the underdog in the game.

Money Lines

With this type of wager, you pick which team is going to win, disregarding the point spread.

Example:

Miami -280
Detroit +240

If you wager on Miami -280 you lay $280 to win $100.

If you wager on Detroit +240 you lay $100 to win $240.

Parlays

This play is a selection of multiple teams (2-10 teams) in no particular order, all in one play. All teams must win by the point spread margin. The more teams in the parlay, the greater the payoff.

Example:

Portland Trail Blazers +4
San Antonio Spurs -10

The payout in a 2 team parlay is 13/5. This means you are risking $100 to win $260. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet. (Remember, you cannot lose more than your original risk amount in a parlay. So if you had a 2 team parlay for $100 with a PUSH and it reverted to a straight bet, it would be risking $100 to win $91)

Teasers

This is a wager in which 2 to 4 teams are selected together in one play with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding to or subtracting from the totals. If one selection loses or pushes the teaser is considered a loss.

Example: 2 team teaser 5pts for $100

Lakers +4(+5) pts the teased line is now +9
Knicks -3(+5) pts the teased line is now +2

The payout in a 2 team teaser with 5 points is 10/12 In this case you will lay $120 to win $100.

"The only exception is on any two team teaser where a game is either postponed, cancelled, or is refunded for whatever reason (E.g., change of venue), your wager will be refunded regardless of whether your other selection wins or loses."

"If" Bets

"If" Bets allow the customer to make a second wager pending a win on the first selection. "If" Bets must be made on one call, and the second part of the "if" wager can exceed the amount of the first selection. There are two types of "If" wagers, "If Action" and "If-Win-Only". In an "If Action" wager, the bottom half of the wager will have "Action" on any scenario except a LOSS from the top. In other words, you will have a valid wager in the event that the top part of the "If Action": Wins, Ties or Cancels. In an "If-Win-Only" wager, the top part of the wager MUST WIN, in order to have action on the bottom half. If it does not WIN, there is no action to the bottom half. You cannot use a spread to a money line or a money line to a spread in this type of wager.

Example:

Dallas Cowboys -5 $110 to win $100
IF (If Action)
Carolina Panthers +4 $110 to win $100

If the Cowboys lose, the wager stops there and is scored a loser -$110; if the Cowboys win +$100 the wager continues to the Panthers wager; if the Panthers win, the wager is a $200 winner; if the Panthers lose the wager becomes a $10 loss.

Reverse Wagers

Reverse wagers are double action IF bets.

Part A:
Cowboys -5 $110 to win $100
IF (win, tie or cancel)
Dolphins -14 $110 to win $100
Part B:
Dolphins -14 $110 to win $100
IF (win, tie or cancel)
Cowboys -5 $110 to win $100

+400

One win, one loss

-120

Both teams lose

-220

One Pushes

+200

In the event of a PUSH on one side and a loss on the other, you would have double action on the other side of the wager. For example, the Dolphins win the game by 14 points (A PUSH) but the Cowboys do not win by 5 or more points, the wager would result in a total loss of -220 because the Cowboys would lose twice due to the PUSH.

Circled Games
  • CIRCLED games are not allowed in hook-ups. This means straight wagers only.
  • You cannot buy points on a CIRCLED game.
  • The reason a game is put into a CIRCLE is due to an unknown status of a key player or players. Once the information about the player or players is released, we will release the CIRCLE allowing normal wagering to resume.
Internet Terms

1. You should determine whether or not BlueCoin's services are permitted under the laws of your jurisdiction.

2. Account balances must be verified by the player on each Internet login prior to wagering. When you verify and accept your account balance, you agree that all previous transactions are correct and you do not have any claims. Claims or disputes must be settled at this time. For disputes, claims, additional account information, or to report account discrepancies, contact Customer Service at 1-888-801-5555 .

3. All Internet transactions are logged and backed-up regularly. In any and all cases of dispute, both management and the player agree that the log backup shall serve as the final authority in the dispute and that all wagers will be adjusted accordingly. Claims must be lodged within five days from the date the wager was made. No claims will be honored after this five-day period. Players are responsible for verifying the accuracy of all account transactions. In order to log an internet claim the customer must provide a valid ticket# which is given for every internet play.

4. Any manipulation of prices and or spread will result in the ticket being marked a loser.

Football Terms

NFL General Terms

Bets are considered official after 55 minutes of play. If 55 minutes of play is not conducted, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly.

Bets on 1st, 2nd half's and all quarters will be considered action upon completion of the period in question.

Bets on spread, money line, totals for the whole game and all bets on second half's always include overtime scoring. Bets for 4th quarter do not include overtime scoring.

NFL Props

NFL – Team to SCORE FIRST: First team to score in the game. If a team scores and the game is canceled or postponed afterward, all wagers stand regardless of how many minutes have been played.
NFL – Team to SCORE LAST: Must be an official game (55 minutes of play). If the game goes into overtime, the team that scores last will be the winner.
NFL - SCORE IN THE FIRST 7 ½ MINUTES: 7½ minutes must be played. If the game is canceled or postponed after 7½ minutes of play all wagers stand.
NFL - TOTAL 1st HALF POINTS vs. TOTAL 2nd HALF POINTS: Must be an official game (55 minutes of play) and includes overtime.
NFL - FIRST SCORING PLAY (touchdown or FG/safety): If a team scores and the game is canceled or postponed afterward, all wagers stand regardless of how many minutes have been played.
3 UNANSWERED SCORES- Extra points or 2 point conversions do NOT count.
PLAYER PROPS- All players must take the field and play for action. Results are based on the official stats from the game. (Unless otherwise specified)
Football Payoffs.
Any PUSH in a teaser results in the entire play being a LOSS

XFL Rules

XFL Rules Modifications:
  • 35 second play clock
  • 3 Overtime scoring rounds per team
  • 3 timeouts per half
  • 4th quarter - onside kick alternative (option to keep the ball with 4th and 15)
EXTRA POINTS
  • Tiered extra points are back
  • Teams will have three run/pass only options for extra points following a touchdown
  • 2-yard line = one point; 5-yard line = two points; 10-yard line = three points
  • Defense awarded same number of points for a touchdown
GAME TIMING
  • The XFL will operate with a 35-second play clock, which begins following the previous play
  • Clock will start following incomplete passes and out of bounds plays prior to two-minute warning of either half
  • Clock will stop following first downs after two-minute warning of either half.
  • The first and second half will be split by a 10-minute halftime
  • Three timeouts per team per half
KICKOFFS
  • Teams begin play five yards apart - kicking team at opponent’s 35-yard line and return team at own 30-yard line
OPTIONS TO KEEP BALL
  • Teams will have two options to keep the ball after scoring:
    • Traditional onside kick (any time during game) or
    • 4th and 15 conversion from own 25-yard line (4thquarter only)
DOUBLE FORWARD PASS
  • If a team completes a forward pass behind the line of scrimmage, that team may throw a second forward pass, as long as the ball has not crossed the line of scrimmage
  • Once the ball has passed the line of scrimmage, no forward passes are permitted
  • The first pass may fall incomplete rather than becoming a fumbled lateral.
OVERTIME
  • Consists of alternating attempts from opponent’s 5-yard line
  • Three attempts per team (two points per score) or until winner is decided
INSTANT REPLAY
  • Centralized replay with all plays subject to review from Replay Official
  • Replay may correct errors on non-reviewable plays, player safety at any point during the game, and any issue in the last five minutes of regulation plus overtime
  • Head coach may challenge one on-field ruling per game, including those involving a foul or potential foul
  • Final ruling made by designated members of officiating department in central location
AUSSIE RULES
  • For wagering purposes, winners and losers are determined by the final score (including overtime, if applicable).
  • All Aussie Rules matches must go at least 80 minutes to have action, except for pre-season matches that are scheduled to play less time.
  • If an Aussie Rules match is postponed for more than 48 hours from its original starting time, all bets on the match will be void/no action and the stake will be returned to your account.
  • For Parlays/Accumulators in the case of an event ending in a draw, bets on the Moneyline are considered pushed and the parlay/accumulator will be recalculated and reduced based on the remaining legs that have action.
  • Australian Rules Brownlow Medal Betting (Event held as player voted "MVP" of the AFL competition):
    This event is determined on a "win-only" basis. The eligible player who compiles the most votes after the 22-round season will be declared the winner. Any player who was suspended during the season is not eligible to win the award. If that player polls the most votes, the following eligible player is declared the winner. In the event of a tie (dead-heat), both players will be declared the winner.
USFL RULES

Extra points

When teams score a touchdown in the USFL, they'll have the option to attempt a one-, two- or even three-point conversion. Teams will receive:

  • One point for a kick made with the ball snapped from the 15-yard line
  • Two points for a scrimmage play from the two-yard line that successfully crosses the goal line
  • Three points for a scrimmage play from the 10-yard line that successfully crosses the goal line

As a result, a team trailing by nine points can still tie the game with a touchdown (and a three-point conversion), while an 18-point lead is still a two-possession game.

Onside kicks

Teams will have two options to retain possession after scoring. The first option will be a traditional onside kick attempt from the 25-yard line.

The second will be running a 4th-and-12 play from their own 33-yard line. If the team makes a first down, fantastic — it retains possession from that spot. If the team attempting the "onside" fails, however, the defense gets the ball wherever the offense is downed.

Overtime

Overtime will be a shootout in which each team's offense will alternate plays against the opposing defense from the two-yard line. Each team will run a total of three plays, and each successful scoring attempt will receive two points. The team with the most points after each team has run its three plays wins.

If the score is tied after each team runs three plays, the subsequent attempts become sudden death until a winner is declared.

Two forward passes

Offenses will be allowed to throw two forward passes behind the line of scrimmage, expanding teams' playbooks while adding even more excitement and trick-play potential to games.

Other rules changes

Instant replay: Each coach will be allowed one replay challenge. Replay Command at FOX Sports Control Center in Los Angeles will make all replay decisions, meaning that one replay crew will make all the decisions. This will ensure accurate, consistent, and faster rulings.

USFL Replay Command will have the authority to overrule incorrect personal foul calls, including roughing the passer, hits on defenseless players, face-mask penalties, horse-collars, and more. USFL Replay Command will also be responsible for determining whether the act of pass interference is obviously intentional when it occurs 15 yards beyond the line of scrimmage (see below).

Defensive pass interference: The penalty for defensive pass interference will mirror the NCAA rule, with exceptions. Defensive pass interference will be a spot foul if it occurs less than 15 yards from the line of scrimmage, but it is a 15-yard penalty if the spot of the foul is beyond 15 yards. The goal is to decrease the punitive nature of defensive pass interference penalties.

However, a defender intentionally tackling a receiver beyond 15 yards past the line of scrimmage would be a spot foul.

Offensive pass interference: If a pass does not cross the line of scrimmage, there can be no penalty for either offensive pass interference or ineligible player downfield. This rule change opens up the offense without undermining defense and forgoes punishment for infractions unrelated to the play

Kickoffs: All kickoffs will be from the 25-yard line. No kicking team member may line up any further back than one yard, while the receiving team must have a minimum of eight players in the set-up zone between their 35- and 45-yard lines. After a kickoff travels 20 yards, the first touch must be by the receiving team. If an untouched kick becomes dead, the ball belongs to the receiving team at that spot.

Wagering on Football

Football Spread Wager

This wager is made when you choose a team and the point spread. The cost of the wager is 10/11 or $110 to win $100.
Example:

Miami Dolphins -7
Denver Broncos +7

If the straight wager is on the Dolphins -7 then the Dolphins must win by 8 or more points for it to be a winner.
If the straight wager is on the Broncos +7 then the Broncos cannot lose by more than 6 points for it to be a winner.
If the game lands on 7 points, then the game is a "PUSH" and will result in "NO ACTION".

Football Totals (Over/Under)

This is a wager on the combined scores (total) of both teams in a game.
If you place a wager for UNDER 38, the combined total score of both teams must fall UNDER 38 pts.
Example:

If you place a wager for OVER 38, the combined total score of both teams must go OVER 38 points.
If the combined total score falls on 38 points, the wager is a ‘PUSH' and there is ‘NO ACTION'.

Football Money Line Wager

Baltimore Ravens vs. Atlanta Falcons
Total 38

With this type of wager you stipulate which team is going to win. Disregarding the point spread.
Example:

Miami Dolphins -280
Denver Broncos +240

If you wager on Miami -280 you lay $280 to win $100.
If you wager on Denver +240 you lay $100 to win $240.

The payout in a 2 team parlay is 13/5 this means you are risking $100 to win $260. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet. (Remember, you cannot lose more than your original wager amount in a parlay. So if you had a 2 team parlay for $100 with a PUSH and it reverted to a straight bet, it would be risking $100 to win $91)

Football Teaser Wager

This is a wager in which 2 to 4 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding to or subtracting from the totals. If one selection loses or pushes the teaser is considered a loss.

FOOTBALL TEASERS

  Odds +6 ½ pts +7 pts  
2 Team 6 pts FB -120 -130 -140 Ties Lose
3 Team 10 pts FB -120 n/a n/a Ties Lose
4 Team 12 pts FB -120 n/a n/a Ties Lose

Example:

2 team teaser 7 points for $100
Green Bay -7+7 pts the teased line is now "pick"
Denver Broncos over 38-7 points the teased line is now "over 31"

Football Parlay Wager

This play is a selection of multiple teams (2-10 teams) in no particular order, all in one play. All teams must win by the point spread margin. The more teams in the parlay, the greater the payoff.

The payout in a 2 team teaser for 7 points is 10/14 In this case you will lay $140 to win $100.

PARLAY ODDS
2 Teams 13/5
3 Teams 6/1
4 Teams 10/1
5 Teams 20/1
6 Teams 40/1
7 Teams 75/1
8 Teams 150/1
9 Teams 300/1
10 Teams 600/1

Note: Maximum parlay payout is $ 20,000

Example:

2 team parlay for $100
Miami Dolphins -7
Kansas City Chiefs +2½

The payout in a 2 team parlay is 13/5 this means you are risking $100 to win $260. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet. (Remember, you cannot lose more than your original wager amount in a parlay. So if you had a 2 team parlay for $100 with a PUSH and it reverted to a straight bet, it would be risking $100 to win $91).

BUYING POINTS

½ point Lay -120
1 point Lay -130

For every half point you buy, you get charged 10 cents.

Buying onto/off of/or thru a 3 in NFL and NCAA Football
NCAA -110 surcharge to BUY onto, off of or thru a 3.
NFL -110 surcharge to BUY onto, off of or thru a 3.

Example:

Arizona +6
Dallas -6

To wager on Dallas -5½ you would wager $120 to win $100.
To wager on Dallas -5 you would wager $130 to win $100.
To wager on Arizona +6½ you would wager $120 to win $100.
To wager on Arizona +7 you would wager $130 to win $100

Example:

Washington Redskins -3½

To wager on Washington Redskins @ -3, you would wager $130 to win $100.

To wager on Washington Redskins @ -2½, you would wager $140 to win $100.

Basketball Terms

Basketball Teasers

  Odds +6 ½ pts +7 pts  
2 Team 6 pts NBA / NCAA -120 -130 -140 Ties Lose
3 Team 10 pts NBA / NCAA -120 n/a n/a Ties Lose
4 Team 12 pts NBA / NCAA -120 n/a n/a Ties Lose

Any PUSH in a teaser results in the teaser being a LOSS

Wagering on Basketball

Basketball Straight Wager

This wager is made when you choose a team and the point spread. The cost of the wager is 10/11 or $110 to win $100.

Example:

Toronto Raptors +6
Chicago Bulls -6

If the straight wager is on the Bulls -6 then the Bulls must win by 7 or more points for the wager to win.

If the straight wager is on the Raptors +6 then the Raptors cannot lose by more than 5 points for the wager to win.

If the game lands on 6 points then the game is a "PUSH" and will result in "NO ACTION"

Basketball Totals (Over/Under)

This is a wager on the combined scores (total) of a game. You can bet on either over or under the total combined points. The cost of the wager is 10/11.

Example:

Dallas Mavericks vs. Indiana Pacers
Total 178

If you place a wager for UNDER 178, the combined total score of both teams must fall UNDER 178 pts.

If you place a wager for OVER 178, the combined total score of both teams must go OVER 178 pts.

If the combined total score falls on 178 points the wager is a "PUSH" and there is "NO ACTION".

Basketball Money Line Wager

With this type of wager, you pick which team is going to win. Disregarding the point spread.

Example:

Orlando Magic -280
Houston Rockets +240

If you wager on Orlando -280 you lay $280 to win $100.

If you wager on Houston +240 you lay $100 to win $240.

Basketball Parlay Wagers

This play is a selection of teams in no particular order, in one play. All teams must win by the point spread margin. The more amount of teams, the greater the payoff.

Example:

2 team parlay for $100
Portland Trail Blazers +4
San Antonio Spurs -10

The payout in a 2 team parlay is 13/5 this means you are risking $100 to win $260. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet.

Basketball Teaser Wagers

This is a wager in which 2 to 4 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding or subtracting to the totals. If one selection loses or pushes the teaser is considered a loss.

Example:

2 team teaser 5 points for $100
Lakers +4(+5) pts the teased line is now +9
Knicks -3(+5) pts the teased line is now +2

The payout in a 2 team teaser for 5 points is 10/12 In this case you will lay $120 to win $100.

PLAYER PROPS- All players must take the court and start for action. Unless otherwise specified, results are based on the official stats from the game.

TEAM TOTAL AND SPECIAL SPREADS- The game must be completed up to within 5 minutes of normal duration.

Baseball Terms

Official Game Time

Winners and Losers are official after 5 innings of play unless the home team is leading after 4 ½ innings. If a game is called or suspended, the score after the last full inning determines the winner. If the home team scores to tie - or takes the lead in the bottom half of the inning— the score at the time the game is called determines the winner. Monies will be refunded if the home team ties the game and it is then suspended. Events will not carry over to the following day (unless otherwise specified). BlueCoin does not recognize suspended games, protests, overturned decisions, etc. for wagering purposes.

When wagering on the total runs (over/under) the game must go 9 innings (8 ½ if the home team is ahead) to have action. Wagers on total runs will be refunded if a pitcher change occurs prior to both listed pitchers throwing at least one pitch. Terms for the run line wagers are the same as those for baseball totals.

Pitcher Selection

Baseball wagers will be accepted in the following manner:

Action: Team against team, regardless of the starting pitcher. "Action" wagers will be computed by the opening price with the new pitcher. A pitcher is deemed a starting pitcher after throwing one pitch.

One specified pitcher: A wager where you pick only 1 pitcher and do not care who the other starting pitcher is. The pitcher you list MUST start in order for your wager to have "Action".

Both specified pitchers (listed): If starting pitchers are not exactly as listed on wagering display board and/or your ticket, your wager will be deemed "no action".

Note: If there is a pitching change prior to the game, money odds may be adjusted. If one scheduled pitcher starts against any unscheduled pitcher, "action" wagers will be computed by the opening price with the new pitcher. A pitcher is deemed a starting pitcher after throwing one pitch.

Baseball Props
  1. First 5 full Innings:
    When wagering on the "First 5 full innings" lines, both listed pitchers must start. In case of a pitching change all wagers will be no action. If both teams are tied, wagers on sides will be considered a push and the wagers on the total will have action. Both teams must bat 5 full innings for action.
  2. Second Halfs
    Bets are based on the score from the top of the 6th inning till the end of the game. Must be a complete game (i.e. 9 innings, or 8½ innings if the home team is ahead). Wagers include extra innings.
    All wagers are action, regardless of pitcher.
  3. Player Matchups:
    All players must have at least 1 at bat (note walks count), and the game must go 8½ innings with the home team winning. When wagering on player matchups both listed pitchers must start. In case of a pitching change all wagers will be no action.
  4. Team to score first:
    When wagering on "Team to score first", both listed pitchers must start. In case of a pitching change, all wagers will be no action. The "Team to score first" prop has action as soon as a team scores.
  5. Team total Runs:
    When wagering on "Team total runs", both listed pitchers must start. In case of a pitching change, all wagers will be no action. The game must go a minimum of 8½ innings with the home team winning.
  6. Hits and Home Runs props:
    When wagering on Hits and/or Home Runs, both listed pitchers must start. In case of a pitching change all wagers will be no action. The game must go a minimum of 8½ innings if the home team is winning.
  7. Alternative Run Lines:
    When wagering on "Alternative Run Lines", both listed pitchers must start. In case of a pitching change all wagers will be no action. The game must go a minimum of 8½ innings with the home team winning.
  8. Total Runs, Hits, and Errors:
    When wagering on Total Runs, Hits, and Errors both listed pitchers must start. In case of a pitching change all wagers will be no action. The game must go a minimum of 8½ innings with the home team winning.
  9. Inning by Inning:
    When wagering on Inning by Inning both listed pitchers must start. In case of a pitching change all wagers will be no action. Innings will be graded on an inning by inning basis (6 outs must be recorded in the inning for it to be graded), the only exception being that in the 9th inning the home team does not need to bat unless they are losing.
  10. MLB Grand Salami:
    All games must go a minimum of 8½ innings for this prop to have action.
  11. Player Props:
    All players must start for action (unless otherwise specified).
  12. Will there be a score in the first inning:
    Prop will be graded as soon as the first inning ends, and bets are action regardless of game suspension or postponement.
  13. Baseball Series Prices:
    Series price wagers are all based upon THE FIRST 3 GAMES of a series ONLY.(REGULAR SEASON ONLY)
    If there is a rainout and only 2 games have been played, there will still be action. (If the series is tied 1-1, that will be the result of the series, a PUSH) If there is a rainout and they reschedule the game, as long as it is played by the time appointed in the banner, it WILL count toward the series. Pitching changes DO NOT affect baseball series wagers.
    A called game will count toward a series wager provided it is declared an official regulation game.
All other

All wagers are based on listed pitchers.

Wagering on Baseball

Money Line Wagering

Wagering on baseball is done by risking more money than the win amount on favorites (Mets) or risking less to win more on dogs or underdogs (teams not favored to win).

Example:

Mets -140
Reds +120

If you wager on the Mets -140 you lay $140 to win $100.

If you wager on the Reds +120 you lay $100 to win $120.

Totals Over/Under ( This wager is ALWAYS " Listed Pitchers")

There is a standard 20 cent line.

Example:

Mets 7 over -120
  7 under Even Money

If you take the Mets over 7 runs you lay $120 to win $100.

If you take the Reds under 7 you lay $100 to win $100 (even money).

The team doesn't matter. You are only wagering on the total runs of the game.

Run Line Wagering ( This wager is ALWAYS " Listed Pitchers")

A baseball Run Line wager is a combination of the point spread and the money line. The team wagered on must win by the point spread while the amount wagered is determined by the money line odds.

Example:

Braves -1 1/2 +130
Pirates +1 1/2 -150

If you wager on the Braves you must win by 2 or more runs. You would lay $100 to win $130.

If you wager on the Pirates they cannot lose by 2 or more runs. You would lay $150 to win $100.

Hockey Terms

Minimum Time for Action:
  • Hockey games must go at least 55 minutes to have action.
  • For wagering purposes, winners and losers are determined by the final score, provided that the game has gone the minimum time as specified above.
Overtime:
  • For wagering on games in the National Hockey League, the final score includes overtime and shoot-outs.
  • If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.
  • If play is suspended before the minimum time has been reached and not resumed the same day, all bets will be scored as 'no action' and all monies refunded.
Additional Terms:
  • BlueCoin does not sell points in hockey wagers.
  • Regarding totals: If the game ends in overtime tied and goes to a shootout, the winner of the shootout will be credited with one extra goal. This means there will be no more ½ goal lines in hockey. Additionally, this means there will be no more ties in hockey.
  • Unless noted before a contest, all events must be played on the scheduled date and at the scheduled site to have action.
  • BlueCoin does not offer teasers in hockey.
  • Las Vegas wagering Terms will apply to any situations not covered herein.
First Period Wagers:
  • Wagers are official once the first period is completed, whether or not the game is played completely
NHL Props
  • All players must play for action (unless otherwise specified)
  • Personal Player Stats and other Stats achieved during an NHL Shootout are not taken into account for certain proposition bets, for example: Player Total Shot on Goals, Player Total Points, Player Total Goals, Team to Score First, Team to Score Last.
Points
  • Goals and Assists, each goal and each assists count as one point
Horsebook Terms
  • The management of BlueCoin reserves the right to restrict the amount of, any bet, on any track, at any time, if so desired.
  • After the management verifies the results of the race, if it is found that the wager was past-posted (anytime after the "OFFICIAL GATE TIME" even if it 1 second beyond), your wager will then be disqualified from any winnings, and your original bet will be placed back in your account.
  • There are no house odds. If there are no track payoffs for a certain type of wager, all wagers on that type will be refunded.
  • Any attempt to play negative pool hedges will result in account suspension
  • BlueCoin is not Pari-Mutuel, so your plays do not affect the track odds!
  • The maximum risk on any straight wager is $1000 ( $1000 across max.).
  • The maximum risk on any exotic is $500 (daily doubles, exactas, trifectas).
  • Odds may vary by agent, please consult your agent for your horse pay-out information.
Bet Types

Win, Place, Show
Daily Doubles
Exactas
Trifectas

Payouts at BlueCoin Horsebook are as follows:

We pay FULL TRACK ODDS up to the below charted max payouts:

*click on each category to view available tracks and their respective timezones

Category A Tracks: Max profit $ 10,000 (Per Race)

CATEGORY A TRACKSTRACK CODETIME ZONE
AQUEDUCTAQUEASTERN STANDARD TIME
ARAPAHOEARDMOUNTAIN STANDARD TIME
ARLINGTONARLCENTRAL STANDARD TIME
BALMORALBALCENTRAL STANDARD TIME
BAY MEADOWSBAYPACIFIC STANDARD TIME
BAY MEADOWS FAIRBMFPACIFIC STANDARD TIME
BELMONT PARKBELEASTERN STANDARD TIME
BELMONT STAKES ADVANCEBSAEASTERN STANDARD TIME
BEULAH PARKBEUEASTERN STANDARD TIME
BREEDERS CUP ADVANCEBCAPACIFIC STANDARD TIME
CALDER RACECRCEASTERN STANDARD TIME
CALIFORNIA EXPOCEXPACIFIC STANDARD TIME
CANTERBURY PARKCBYCENTRAL STANDARD TIME
CHARLES TOWNCTNEASTERN STANDARD TIME
CHESTER DOWNS HARNESSCHEEASTERN STANDARD TIME
CHURCHILL DOWNSCHUEASTERN STANDARD TIME
COLONIAL DOWNSCNLEASTERN STANDARD TIME
DEL MARDMRPACIFIC STANDARD TIME
DELAWARE PARKDELEASTERN STANDARD TIME
DELTA DOWNSDEDCENTRAL STANDARD TIME
DOVER DOWNSDOVEASTERN STANDARD TIME
ELLIS PARKELPCENTRAL STANDARD TIME
EMERALD DOWNSEMDPACIFIC STANDARD TIME
EVANGELINE DOWNSEVDCENTRAL STANDARD TIME
FAIRGROUNDSFGXCENTRAL STANDARD TIME
FAIRPLEXFPKPACIFIC STANDARD TIME
FINGER LAKESFLKEASTERN STANDARD TIME
FORT ERIEFEREASTERN STANDARD TIME
FREEHOLDFHDEASTERN STANDARD TIME
FRESNOFNOPACIFIC STANDARD TIME
GOLDEN GATEGOLPACIFIC STANDARD TIME
GREAT LAKESGLDEASTERN STANDARD TIME
GULFSTREAMGULEASTERN STANDARD TIME
HARRINGTON PARKHAREASTERN STANDARD TIME
HAWTHORNEHAWCENTRAL STANDARD TIME
HAWTHORNE HARNESSHAHCENTRAL STANDARD TIME
HAZEL PARKHAZEASTERN STANDARD TIME
HOLLYWOOD PARKHOLPACIFIC STANDARD TIME
HOOSIER PARKHOSEASTERN STANDARD TIME
INDIANA DOWNS TBINDEASTERN STANDARD TIME
INDIANA DOWNS HARNESSIDHEASTERN STANDARD TIME
KEENLANDKENEASTERN STANDARD TIME
KENTUCKY DERBY ADVANCEKDAEASTERN STANDARD TIME
KENTUCKY DOWNSKEDCENTRAL STANDARD TIME
LAUREL PARKLAUEASTERN STANDARD TIME
LONE STAR PARKLONCENTRAL STANDARD TIME
LOS ALAMITOSLOSPACIFIC STANDARD TIME
LOUISIANA DOWNSLDNCENTRAL STANDARD TIME
MAYWOOD PARKMAYCENTRAL STANDARD TIME
MEADOWLANDS HARNESSMDLEASTERN STANDARD TIME
MEADOWLANDS THOROUGHBREDMEDEASTERN STANDARD TIME
MEADOWSMEAEASTERN STANDARD TIME
MONMOUTHMTHEASTERN STANDARD TIME
MONTICELLOMNCEASTERN STANDARD TIME
MOUNTAINEERMNREASTERN STANDARD TIME
NORTHFIELD PARKNFDEASTERN STANDARD TIME
OAKLAWNOAKCENTRAL STANDARD TIME
PENN NATIONALPENEASTERN STANDARD TIME
PHILADELPHIA PARKPHAEASTERN STANDARD TIME
PIMLICOPIMEASTERN STANDARD TIME
PINNACLEPINEASTERN STANDARD TIME
POCONO DOWNSPOCEASTERN STANDARD TIME
POMPANO PARKPOMEASTERN STANDARD TIME
PORTLAND MEADOWSPTMPACIFIC STANDARD TIME
PRAIRIE MEADOWSPRMCENTRAL STANDARD TIME
PREAKNESS ADVANCEPKAEASTERN STANDARD TIME
PRESQUE ISLESPQIEASTERN STANDARD TIME
RACEWAY PARKRWPEASTERN STANDARD TIME
REMINGTON PARKREMCENTRAL STANDARD TIME
RETAMA PARKRETCENTRAL STANDARD TIME
RIVER DOWNSRIVEASTERN STANDARD TIME
SAM HOUSTONSAMCENTRAL STANDARD TIME
SANTA ANITASAXPACIFIC STANDARD TIME
SARATOGASAREASTERN STANDARD TIME
SARATOGA HARNESSSGHEASTERN STANDARD TIME
SUFFOLK DOWNSSUFEASTERN STANDARD TIME
SUNLANDSUNMOUNTAIN STANDARD TIME
TAMPA BAY DOWNSTAMEASTERN STANDARD TIME
THISTLEDOWNTHIEASTERN STANDARD TIME
TIMONIUMTIMEASTERN STANDARD TIME
TURF PARADISETUPUS MOUNTAIN STANDARD TIME
TURFWAY PARKTUREASTERN STANDARD TIME
YAVAPAI DOWNSYAVUS MOUNTAIN STANDARD TIME
YONKERSYONEASTERN STANDARD TIME
ZIA PARKZIAMOUNTAIN STANDARD TIME

Category B Tracks: Max profit $ 5,000 (Per Race)

CATEGORY B TRACKSTRACK CODETIME ZONE
ALBUQUERQUEALBMOUNTAIN STANDARD TIME
ASSINIBOIA DOWNSASDCENTRAL STANDARD TIME
AUSTRALIA AAUAEASTERN STANDARD TIME
AUSTRALIA BAUBEASTERN STANDARD TIME
BLUE RIBBONBRBCENTRAL STANDARD TIME
BUFFALO RACEWAYBUFEASTERN STANDARD TIME
DELAWARE FAIRDEFEASTERN STANDARD TIME
DUBAIDUBARABIAN STANDARD TIME
FAIRMOUNTFMTCENTRAL STANDARD TIME
FRASER DOWNSFRDPACIFIC STANDARD TIME
HASTINGS PARKHSTPACIFIC STANDARD TIME
LEBANON RACEWAYLEBEASTERN STANDARD TIME
MOHAWK RACEWAYMOWEASTERN STANDARD TIME
NORTHVILLENOREASTERN STANDARD TIME
PLAINRIDGEPRDEASTERN STANDARD TIME
PLEASENTONPLNPACIFIC STANDARD TIME
RED MILEREDEASTERN STANDARD TIME
ROCKINGHAM PARKRKMEASTERN STANDARD TIME
RUIDOSO DOWNSRUIMOUNTAIN STANDARD TIME
SACRAMENTOSCRPACIFIC STANDARD TIME
SANTA ROSASTRPACIFIC STANDARD TIME
SCARBOROUGHSCDEASTERN STANDARD TIME
SOLANOSOLPACIFIC STANDARD TIME
STOCKTONSTKPACIFIC STANDARD TIME
WILL ROGERS DOWNSWRDCENTRAL STANDARD TIME
WINDSORWINEASTERN STANDARD TIME
WOODBINE HARNESSWOHEASTERN STANDARD TIME
WOODBINE THOROUGHBREDWOXEASTERN STANDARD TIME

Category C Tracks: Max profit $ 2,500 (Per Race)

CATEGORY C TRACKSTRACK CODETIME ZONE
DERBY LANE EVEDLNEASTERN STANDARD TIME
DERBY LANE MATDEREASTERN STANDARD TIME
FLAGER MATFGMEASTERN STANDARD TIME
HOLLYWOOD GREYHOUND EVEHGEEASTERN STANDARD TIME
HOLLYWOOD GREYHOUND MATHGMEASTERN STANDARD TIME
JACKSONVILLE NIGHTJDNEASTERN STANDARD TIME
JACKSONVILLE MATINEEJDMEASTERN STANDARD TIME
NIGHT OF STARS GREYHOUNDNX2EASTERN STANDARD TIME
PALM BEACH MATINEEPBMEASTERN STANDARD TIME
PALM BEACH EVENINGPBNEASTERN STANDARD TIME
PHOENIX GREYHOUNDPHXUS MOUNTAIN STANDARD TIME
RAYNHAM EVENINGRTEEASTERN STANDARD TIME
RAYNHAM MATINEERTMEASTERN STANDARD TIME
TAMPA BAY GREYHOUND MATTGMEASTERN STANDARD TIME
TAMPA BAY GREYHOUND EVETGEEASTERN STANDARD TIME
TUCSON GREYHOUNDTUCUS MOUNTAIN STANDARD TIME
WHEELING DOWNS EVENINGWDEEASTERN STANDARD TIME
WHEELING DOWNS MATINEEWDMEASTERN STANDARD TIME
WONDERLAND EVENINGWONEASTERN STANDARD TIME
Casino Terms

The following Terms & Conditions form an agreement between BlueCoin and its members. By registering and wagering in the casino and/or sportsbook, you indicate your full acceptance and understanding of the Terms. All Terms, Conditions and payoffs contained herein are subject to change and revision by Management, without prior written notice to the member.

  1. BlueCoin Is fully licensed and authorized to operate in Costa Rica. To ensure complete legality, all transactions and wagers will be considered originating from and governed by the laws of Costa Rica.
  2. Members' winnings will not be reported to any government agencies. This is the sole responsibility of each member. All members of must be at least 18 years old.
  3. Personal identity and details of all members; including name, address, phone number, email address and wagering history; will remain completely confidential, and never given, reported or sold to any third party.
  4. Members are solely responsible for their account transactions and should keep all account information confidential. The member is solely responsible for any unauthorized use of the member's account.
  5. BlueCoin welcomes any and all clients throughout the world with the exception of those residing in Costa Rica. BlueCoin will not honor any wagers taken from clients within the borders of Costa Rica. Any client found wagering from within Costa Rica will risk forfeiture of any and all winnings, and the original deposit amount will be refunded.
  6. Should funds be credited to a client's account in error, it is the customer's responsibility to notify BlueCoin of the error without delay. Any winnings subsequent to the error, and prior to the notification of BlueCoin, whether related to the error or not, shall be considered invalid and returned to BlueCoin.
  7. Any funds that are acquired by fraudulent activities will be forfeited and constitute NO ACTION. This refers specifically to the use of bots, robots, or any other scenario where the player is using any type of interface to interact with the casino and/or manipulate the outcomes of any of the games offered.
  8. Management reserves the right to refuse or limit any wager.
Other Terms

Soccer

Soccer wagers on the moneyline are a 3-Outcome event, which means that you can pick either of the two teams to win, or you can pick the draw (tie).  If you do not pick the draw, and the game ends in a tie, then the wager is a loss.  The score at the end of regulation time (90 minutes + stoppage time) will be used to grade all wagers.  No extra periods, golden-goals, or penalty shootouts are included (unless otherwise specified).

Any wagers placed after the game has started are deemed no-action.

Boxing

This covers straight money line betting as well as proposition bets on whether the fight, will go to a certain amount of rounds as predetermined on the day of the fight. Boxing wagers will be no action until the sound of the bell to start the first round.
Examples:

  • Tarver -150 risk $150 to win $100 on Tarver
  • Jones Jr. +190 risk $100 to win $190 on Jones Jr.
  • Will go 10 1/2 rounds +130 risk $100 to win $130
  • Will not go 10 1/2 rounds -150 risk $150 to win $100
  • 10 ½ rounds means ten full rounds and ninety seconds of the eleventh round
  • All results are official by the result of the governing body on the day of the fight.
  • The Draw: in the event of a draw all bets on either boxer to win will be losers.
  • If the scheduled number of rounds is changed all "total rounds" bets are void and bets refunded.
  • All bets on either boxer to win will be decided by the judges’ decision, which includes points, Technical knockout (TKO), Knockout (KO) or disqualification.
  • Where a match is abandoned or postponed, but fought within 14 days of the original scheduled date, all bets stand.
  • Once the 14 days have expired, all bets are void.
Auto Racing:

Auto Racing and NASCAR Betting General Terms
There are two main ways to bet on NASCAR and other motor racing events. Either on the out-right winner of the race or on the winner of a predetermined matchup.
Example:

  • Jeff Gordon 1/1 or 100 to win 100
  • Dale Jarrett 2/1 or 100 to win 200
  • Mark Martin 2/1 or 100 to win 200
  • Mark Skinner 5/2 or 100 to win 250
  • Dale Ernhardt Jr. 7/5 or 100 to win 140
Motor Racing and NASCAR Match-ups
Match-up 1 Jeff Gordon -140 or risk $140 to win $100 Vs. Dale Ernhardt Jr. +120 or risk $100 to win$120
Match-up 2 Dale Jarrett -160 Vs. Mark Martin +140
Match-up 3 Dale Ernhardt Jr. +150 Vs. Mark Martin -120
Match-up 4 Jeff Gordon -120 Vs. Dale Jarrett EVEN

Bets on Formula One (F1), Motor and Auto races are decided on the podium position of the day of the prize giving for the particular event, any changes in position after this time is not considered for settling purposes. If two drivers abandon the race after completing the same number of laps, the respective head to head is deemed void, otherwise the driver who completes the most laps will be deemed the winner if both drivers fail to finish the race.

Formula One Betting General Terms
Bets on Formula One (F1), Motor and Auto races are decided on the podium position of the day of the prize giving for the particular event, any changes in position after this time is not considered for settling purposes. If two drivers abandon the race after completing the same number of laps, the respective head to head is deemed void, otherwise the driver who completes the most laps will be deemed the winner if both drivers fail to finish the race.

  • To win the race: 60% of the starting field must start the race for action.
  • Top 3 (podium) finishes: 80% of the starting field must start for action.
  • Drivers Matchups: Both drivers must start the race for action.
  • THE FORMATION LAP IS NOT CONSIDERED PART OF THE RACE FOR WAGERING PURPOSES.
Tennis

Tennis Betting General Terms
At BlueCoin.ag we accept bets on all major tennis events using straight money lines.

Example:

  • Roger Federer -140 or risk $140 to win $100
  • Andy Roddick +120 or risk $100 to win $120

For wagering purposes, a tennis match must go at least 2 full sets or 3 full sets for Grand Slams (Australian Open, French Open, Wimbledon and US Open, MENS ONLY), there will be action.

In the event of a retirement after 2 full sets (or 3 full set for a grand slam) the winner will be determined by who advances.

Tennis times are not final. The times will be determined by our official source (Don Best). All matchup are action regardless of schedule changes. In the event of a past-posted wager, the wager will NOT have action regardless of the result.

Wagers placed on matches will have action, even if the match is postponed, and completed on a later date (24Hr Rule does not apply for Tennis Matchups).

In the event of a change of playing surface, venue, or outside to indoor court and vice versa, all bets will stand.

In the case of a walkover situation, the outcome will be graded "no action".

Table Tennis
  • In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be void, except for those markets (e.g. race to 10 points or winner of a specific game) that have been completed already.
  • If a Player is disqualified, for whatever reason, wagers on the outcome of that match are void. This can be after a match is completed.
  • Set Winner: This bet refers to the winner of a specific set. The respective set must be completed for bets to stand.
  • If a match is postponed and rescheduled to take place within 48 hours of the original start time, your wager on the match will stand.
  • If the match is no longer played at the venue advertised, your wager will still stand. This applies as long as the venue has not been changed to the opponent's ground (or in the case of international matches, as long as the venue remains in the same country).
  • In the event of a match not taking place or if a player/team is given a walkover, bets on that match are void.
Golf

Betting on all Major Golfing Events

  • Straight money line betting as well as match-ups.
  • Betting right up until tee-off time.
  • In head-to-head match-ups, both golfers must tee-off in order to have action. If one player misses the cut, his opponent is deemed the winner. If both players miss the cut the lower score wins. If both players have the same score, then all wagers are refunded.

Special Handicap Head to Heads
If a player withdraws after tee off or misses the cut the player who plays the most holes wins. Playoffs do not count for handicap bets.

To Win a Tournament

  • All bets are treated as "All In". All players quoted have action regardless if a player withdraws before the tournament begins and are settled as a loss.
  • If a tournament is shortened, after it has started, then all bets stand. Bets accepted after the end of a day’s play are void unless there is further play, which counts towards the result of the tournament (other than a playoff). Or the betting is specifically stated to be on the outcome of a playoff.
  • If a tournament is officially abandoned, all bets on the tournament are void, except options that have already been decided.
Rugby

Rugby wagers are official on the result at full time (80 minutes of play + stoppage time) unless otherwise noted.

Unless otherwise specified, Rugby sevens match bets are settled on the specific tournament regulation play and do NOT include extra-time if played.

For the three-way line with the draw betting option, in these cases, when the outcome is a draw, only those bettors who wagered on the draw will be paid as winners; those who wagered on either team or contestant to win will lose their stake.

In the event of a change of opponent from the one advertised, all bets for that match will be graded No Action.

General Rules for sports wagering apply.

Cricket

All wagers will be settled using the official result as declared by the relevant governing body of the match or competition concerned.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
If a match is abandoned due to outside interference, bets on the outcome for the total of the game are voided, if no winner is declared from the official site all bets on the winner of the match are voided.

Where no price is quoted for the tie and the official competition rules do not determine a winner then all wagers will be graded cancelled. In competitions where a bowl out or super over determines a winner, then bets will be settled on the official result.
In case the game did not go for at least for the official amount of overs, all bets on the outcome for the over/under are voided.
In case the game did not go for at least the official amount of overs, all bets on the outcome for the winner of the match are settled based on the official announcement.

In the case of the game ending in a draw, all bets on the outcome for the result for the match will be voided.

BETTING RULES FOR IPL CRICKET:
  1. A total of 20 overs must be completed by each side for all bets to be valid.
  2. If a match is abandoned due to outside interference and no official result is declared, all bets will be void.
  3. In a weather affected match, where the minimum number of overs necessary to declare a match or result, has not been bowled, all bets on the game will be void
  4. In the case of the game ending in a draw, all bets on the outcome for the result for the match will be voided.
Entertainment
  • Any wagers placed after outcome becomes public knowledge will be graded as no action.
  • No refunds, all wagers are action.
  • All wagers will be graded based on the results posted on the official website for each TV Show/Event.
  • If none or more than one of the listed contestants wins, all wagers will be graded as No-action.
Politics:
  • Any wagers placed after outcome becomes public knowledge will be graded as no-action.
  • No refunds, all wagers are action regardless on whether or not they run for each specific category. 
NEW! BlueCoin's Live In-Game Wagering Feature:

Today, live betting has become one of the most popular betting options to date. This dynamic betting feature allows players to wager on an event as it happens instead of scrambling to get a bet in before it goes off.

Players love the thrilling non-stop action of in-game wagering because it gives them more betting odds to wager on.

Players now have the ability to bet on popular sporting events like MLB, NFL, NBA, NHL and NCAA while it progresses. You can even use the convenience of your mobile device to bet live in-game wagering on the move!

Live In-Game wagering rules:
  1. When you bet on the live line for a game, you are betting on the result of the entire game (The final score including overtime). NFL, NBA, MLB, CFB, CBB.
  2. Lines will be offered at the office’s discretion. We do not guarantee that there will be a line at any point during the game.
  3. BlueCoin reserves the right to cancel any wager made on any obvious error in any line. (Please refer to rule #29).
  4. In addition, Live In-Game wagers and their results are decided according to the Wagering Rules specified for that sport by BlueCoin.
Live Periods, Live Quarters
  1. When you bet on a live 3rd period (Hockey), or live 4th quarter (Football, Basketball), these bets will not include overtime.
Live Baseball
  1. The lines normally will be posted between innings, and in between middle of the inning.
  2. The live line is for the entire game.
  3. Live line on baseball is always action. (All wagers remain regardless the pitchers).